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1. [Feedback] Deadzone - Any changes in 1.4? - in Feedback/Requests [original thread]
I'm bringing this up because it's an important issue (to me at least) that hasn't been talked about at all in relation to the aiming update with 1.4. Ideally it'd be nice to hear from a dev (Wolfman specifically) if this has been adjusted at all o...
- by Sete Clifton - at 2013.09.02 05:07:00
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2. Bunny Hopping FIX CCP READ - in Feedback/Requests [original thread]
Not sure how popular this suggestion will be, but one option I haven't heard suggested is to make jumping more "floaty" and slower. By this I mean increasing both the height and more importantly the amount of time spent in the air. Think of it as ...
- by Sete Clifton - at 2013.07.26 07:21:00
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3. Sensitivity Down The Sights - in Feedback/Requests [original thread]
Well, Wolfman mentioned they will be increasing the ADS speed of lasers in 1.4. He didn't mention any other weapons but if they do it for one weapon I'd assume they have at least looked at/considered the idea for others as well.
- by Sete Clifton - at 2013.07.25 03:46:00
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4. PC campaign structure (adding more gametypes) - in Feedback/Requests [original thread]
I'm assuming this had been thought of before but I haven't seen it. Anyway, the idea is that taking over a district would entail three separate successful attacks (not necessarily consecutively), with each one being a different gametype. This woul...
- by Sete Clifton - at 2013.06.20 23:07:00
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5. How to Save Dust 3: Vegas love trolls - in Feedback/Requests [original thread]
Skipper Jones wrote: To reply to your last reply to my comment. I never said keep it at 16v16. I want Dust to be different, keep it as original as possible. Using ideas that other games are using will take out the originality of dust. And yes...
- by Sete Clifton - at 2013.06.17 21:58:00
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6. Duvol Tacticle Assault Riffle - in Feedback/Requests [original thread]
Haven't seen it posted, so for anyone wondering its now 400 rpm and 47.8 accuracy (assuming that's just for hip firing).
- by Sete Clifton - at 2013.06.05 12:37:00
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7. [REQUEST] Smaller maps - in Feedback/Requests [original thread]
I'd like to see some smaller maps as well, thought I'd really like them to make a smaller infantry only 8v8 (or something like that) gamemode specifically for them. Ideally they'd be unique maps with more focused design and better choke points.
- by Sete Clifton - at 2013.06.03 10:30:00
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8. [Request] Vehicle Capacitors - in Feedback/Requests [original thread]
Can't remember exactly where, but I'm postive the devs have mentioned they are working on capacitors for vehicles. I think it was in the "advancing the core" presentation at fanfest.
- by Sete Clifton - at 2013.06.03 10:28:00
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9. [Suggestion] Dev-Post Projecting the Approximate Date of Future Updates - in Feedback/Requests [original thread]
Cosgar's Alt wrote: Funny, if you look over at the EVE forums, they talk about everything coming up in every minute detail with graphs, spreadsheets, equations for skill changes, ever. little. detail. Hell, the patch notes are War and Peace com...
- by Sete Clifton - at 2013.06.01 11:51:00
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10. [Suggestion] Dev-Post Projecting the Approximate Date of Future Updates - in Feedback/Requests [original thread]
I'd like to seem something similar to what they do at the PS2 forums where they have a whole dedicated "roadmap" section. Basically the devs present their planned ideas with tentative dates and then let the community discuss them in the meantime. ...
- by Sete Clifton - at 2013.06.01 10:46:00
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11. [Feedback] Stick Deflection vs. Rotation Speed (Graph included) - in Feedback/Requests [original thread]
Vrain Matari wrote: Hi Sete. Great work on this, it will help the community and the game greatly, i'm hoping. From my own testing, it looks like the blue curve is missing a 'knee'. I'll qualify that by saying I haven't measured this in the l...
- by Sete Clifton - at 2013.05.28 13:11:00
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12. [Feedback] Stick Deflection vs. Rotation Speed (Graph included) - in Feedback/Requests [original thread]
Thanks for the reply and detailed response Wolfman, it's very much appreciated. That's a shame it didnt really work out in your tests, but in any case it's just nice to know you're at least actively looking into all this kind of stuff. I'm sure yo...
- by Sete Clifton - at 2013.05.28 10:12:00
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13. [Feedback] Stick Deflection vs. Rotation Speed (Graph included) - in Feedback/Requests [original thread]
Protocake JR wrote: I would really like a Dev's input on this subject. Anyone know the people responsible for tuning our controls? Not positive, but Wolfman seems to be involved in aiming, as he's generally the main DEV that comments/makes th...
- by Sete Clifton - at 2013.05.27 07:02:00
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14. [Feedback] Stick Deflection vs. Rotation Speed (Graph included) - in Feedback/Requests [original thread]
Zeylon Rho wrote: I like the analysis. It's basically adding acceleration on the far end of the stick I guess. I find the current system mostly workable, but I can see how your way makes sense. Yeah, sort of. Though just to be clear I would l...
- by Sete Clifton - at 2013.05.27 05:27:00
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15. [Feedback] Stick Deflection vs. Rotation Speed (Graph included) - in Feedback/Requests [original thread]
I did a quick analysis of how stick deflection is related to rotation speed. Here are the results I found: https://docs.google.com/spreadsheet/ccc?key=0AqMshc-A6HVHdFlKbklqY1hQWnE4WVJIc1pCVHE4Smc#gid=0 Quick note: The blue line ("current") is ...
- by Sete Clifton - at 2013.05.27 02:28:00
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16. [Request] Minmatar Combat Rifle dmg type - in Feedback/Requests [original thread]
cy6 wrote: Kaathe wrote: cy6 wrote: Considering the fact that Minmatars and Amarr are at war, Minmatar's weapon should affect shield/armor equally. In which case, it should be 80/80 dmg vs shield/armor, however i also feel that the mass d...
- by Sete Clifton - at 2013.05.27 01:25:00
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17. Increase walking speed of scouts, reduce jump stamina drain - in Feedback/Requests [original thread]
I'd potentially be okay with this, except there is one condition. Speed can be increased, but they have to add movement acceleration first (this would apply to all characters, not just scouts). I think people tend to think overall speed is a big i...
- by Sete Clifton - at 2013.05.20 00:27:00
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18. Character Movement/Acceleration (Related to Aiming) - in Feedback/Requests [original thread]
I hate to do this, but I'm bumping this thread. I feel pretty strongly about this and have to admit I'm a little disappointing there aren't more opinion on it, even if you think it's totally nuts.
- by Sete Clifton - at 2013.05.19 21:51:00
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19. Character Movement/Acceleration (Related to Aiming) - in Feedback/Requests [original thread]
David Spd wrote: Maybe I missed the point (tired sorry) but why increase strafe speed? Compensate for move accel.? Also if this is the case yeah, all for it. Was the biggest issue compounding the aim being broken imo. Also (maybe off-topic) bu...
- by Sete Clifton - at 2013.05.19 09:36:00
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20. Character Movement/Acceleration (Related to Aiming) - in Feedback/Requests [original thread]
I think pretty much everyone is well aware of the issues with the aiming system. It's definitely improved over the last week, though there are still problems. That being said, there are other issues that are not part of the aiming system which are...
- by Sete Clifton - at 2013.05.19 08:45:00
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